WoW Video of the Week: Boom De Yada – Irdeen
17 of Feb, 2010 under General
This week’s video is a bit of a cliche, but so well produced that it had to make it in:
The highlight for me was Sargeras humping the world tree. Ooh yeah!

Tags:
17 of Feb, 2010 under General
This week’s video is a bit of a cliche, but so well produced that it had to make it in:
The highlight for me was Sargeras humping the world tree. Ooh yeah!

Tags:
16 of Feb, 2010 under Cataclysm, General
The Blue responses to Cataclysm concerns are always interesting to me – people are up in arms about what they’ve heard when there is no data to base their assumptions on.
I’m guilty of it too. Before Wrath of the Lich King I was QQing all over the place about the homogenisation of the tanking classes and the dumbing-down, in general, of the entire game. When 3.3 hit and every inbred tasmanian who could headbutt a keyboard was rocking full Tier-9 I had a bloody hissy-fit. I worked hard for my gear! RAWR!
The worst part is you now have people in full sets of 232 gear doing 1,500 DPS in heroics. It’s bloody awful!
But ultimately the changes were made purely to increase the accessibility of the end(er)-game content. Truth be told, I’m not complaining about the fact that Code, my Resto Druid is sporting four-piece Tier 9 and soon four-piece Furious PVP set. Hypocrisy FTW?
Anyway, here is the blue post:
I think some of you are misinterpreting a couple of the Cataclysm goals.
Are you trying to say that the forum trolls are trolls? That sir, is slander.
We’re not “overhauling the combat system.” We are changing some lame stats to be more interesting (like Intellect) and removing some that just added complexity to the game without adding depth (like armor pen, which is pretty much just damage modified by how much physical damage you do). We are adding more health across the board, but that’s to add a few seconds in between the time you take damage and the time you die, which we think will improve both PvE and PvP.
This is true. People are complaining about Spellpower disappearing – it’s not going away; it’s just being rolled into Intellect. Instead of looking for items with Intellect, Spirit & Spellpower you’ll now be looking for Intellect and Spirit only.
I do have some concerns about this – will mana pools become hideously inflated? If so, does this spell the death of the annoying Replenishment mechanic? Of course I will worry about this, but I trust Blizzard to make the right move. I can’t wait to hear how they’ll address this one.
We’re also not trying to “dumb down stats.” Complexity and depth are two different things. Depth is really important to us. Without it, the game starts to get predictable and stale. Complexity can be a route to depth, but it doesn’t have to be. The game of go has very simple rules but almost limitless depth (you can use chess if you aren’t familiar with go). The game tic-tac-toe has very simple rules and almost no depth. It’s hard to come up with examples that lots of players will get for games with too much complexity and not enough depth, mostly because those games either never become widely popular or don’t endure. Ever heard the phrase “quick to learn but a lifetime to master?” That’s depth.
I agree with this 100%. However, removing existing choice without changing the rules of the system does seem to imply a reduction in depth. Clearly the talent overhaul, Path of the Titans and Reforging will all contribute to this panacea of simplistic depth. Again, I can’t wait to hear more!
Yes, we are messing with talent trees, but a simple skimming of the forums should suggest why. There are too many talents that have little depth but are mandatory (most of the talents right about the 51-pointer). There are possibly interesting talents that you can’t afford because of the passive dps / healing / tanking increasers. There are also modifications we need to make just because you’ll have 5 more talent points. There are also talents that we have modified along the course of LK in the name of closer spec balance that are now out of budget. We’re not deleting any talent trees and starting over. We’re trying to make them more interesting and more fun.
How many “new” abilities will each class end up getting? Or will they all be procs? Again, I trust Blizzard here, but we need more information!
How about you, what do you think of this latest round of responses from the blues?

Tags: blue-response
15 of Feb, 2010 under PVE, Tanking
This article is aimed at the beginner to intermediate tank and players who are interested in understanding more about the game mechanics behind tanking. I will not simply say “540 defense, dodge over parry, gogogo”; this is meant to educate the reader on why, rather than simply what.
The tank’s explicit role in a group is two-fold:
There are also some implied responsibilities that all good tanks should try to meet:
If you want to tank anything other than non-heroic 5-man dungeons, you must be uncritable. Just like players, NPCs have a chance to critically strike players, dealing 150%-200% of normal damage. Clearly, a couple of critical strikes from an NPC could end your day fairly quickly (and give your healer Sunwell Plateau flashbacks).
Let’s talk about one magic number: 540. This is the amount of Defense (not Defense Rating) required to push a Level 83 mob’s critical strikes off of it’s hit table.
What a mouthful. Let’s look at this statement piece-by-piece:
Keep in mind that although 540 Defense is enough to prevent critical strikes, 540 Defense is a MINIMUM and not a cap or ceiling. Defense Rating is still a very good stat past 540.
Also note that Feral Druids are able to become uncritable through talents (Survival of the Fittest) and do not need 540 Defense Skill to tank raid bosses.
Each tanking class has a different method of tanking and hence a different set of favourable statistics. In no particular order, these are the relevant statistics for each tanking class:
In the next post, I will explore each of these statistics in detail.

Tags: beginner, guide, Tanking
26 of Jan, 2010 under General
Following on from this post, here are my other three Level 80 characters:

Originally leveled to become <Casualty>’s main tank, Encode was my first Level 80 character and my first to raid Tier 7 content (Naxxramas, Eye of Eternity, Obsidian Sanctum). However, it soon became apparent that there were enough Death Knights around – especially in our guild. However, we lacked a healer; specifically a Paladin. The rest is history.
Fun fact, for a few weeks there we only had two Restoration Druids for Naxxramas progression! Loatheb was a bit of a nightmare!

Rolled on a whim, this character’s existence is owed entirely to one spell: Lava Burst. I’ve really enjoyed dropping 13k crits on mobs and (poorly geared) players but ultimately the elemental PVE play-style is a little too simplistic for me. If I was ever inclined to DPS though, Codefase would probably be my first preference.

I really enjoy the Assassination play-style, but DPS just isn’t my bag. Although Rogue PVP appeals to me, I could never invest the required time to gear Decode up – ungeared Rogues are one-shot by just about every class out there. As for heroic farming for Furious gear – well, I just couldn’t stand 20 hours of DPS coupled with another 20 hours of queues
.
So that does it for my Level 80 characters. I also have a 70 Mage, 51 Warlock, 56 Warrior, 60 Priest (Vanilla) and 60 Hunter (Vanilla) – that’s right; I’m totally insane.
With all of the silly introductions out of the way we can start getting into the real articles. Next up – Tanking 101.

Tags: introduction
25 of Jan, 2010 under General
Many people suffer from an affliction known as alt-itis – where they can’t focus on a single character for too long at all. Although I can focus quite finely on a single character, I find myself re-focusing on another character every 2-3 months. For me, the thrill of World of Warcraft comes in mastering your class and role – once I feel I have mastered one character I must move on to the next.
As such I have accumulated six Level 80 characters on Nagrand. I present here a candid discussion on each character, so that you might begin to learn more about me and my style of play.

Most likely you’ll be hearing a lot about Cure over the coming months. She is the closest thing I will ever have to a main and the character I would prefer to play most nights. Having covered her history in this post I’ll move on to some of my other characters.

Code is my first Level 70 character and was my main during Burning Crusade. He was a Feral Tank in Serpentshrine Cavern and Tempest Keep as well as Karazhan and Zul’Gurub. All of my guild mates refer to me as Code (rather than Cure) – as you will soon discover most of my characters have the word ‘Code’ in their name – and as such I have a real sense of attachment to this Druid.
Code only dinged 80 a couple of weeks ago, but I have absolutely fallen in love with Restoration. I will be gearing this character up (slowly) whenever I need a break from Cure.

Oh Codeine, how I love you. Discipline Priest is, hands-down, the most fun I have ever had in World of Warcraft. Unfortunately due to inter-personal issues, Codeine has been relegated to a bank alt. You see, as the Guild Master I have to make some pretty tough decisions… and at some point you have to eat your own dogfood. One day soon I will go into more detail about my affection for the Discipline Priest play-style and the details surrounding her “benching”.
Codeine was my third Level 80 character and healed Ulduar-10 alt-runs for a few weeks. She was an absolute god-send on Vezax and many of my guild-mates would love to see her in progression raids. But alas, it was not meant to be.
Tomorrow I will introduce my Death Knight, Rogue and Shaman. For now – I have an ICC-25 to prepare for!

Tags: introduction